Softimage 3d 19934/17/2024 It currenlty is not suited for photoreal animations and certain classes of effects, but for a lot of pipeline needs (SDS modeling, character animation, uv mapping) it is currently good enough, and for others it will shortly be fine.See the new release version when it comes out in a month or less then give an evaluation of it (particularly character animation, SDS modeling, and UV mapping), or wait six months and review the entire pipeline (since texturing, rendering, and compositing improvements are planned.).LetterRip For some newly founded studios of medium size (30 animators) it is being installed as the core of the pipeline animation system. While I think it will be a very capable and useful crowd animation tool - it won't likely try and approach Massive (the advanced behavioral simulation is probably quite a bit beyond his scope).quote:Blender is by no means capable of replacing maya or 3DS max in a production pipeline. Once the python API for armatures is done being rewritten, then he will try to utilize it with BP. Hess - Blender Peoples author) would laugh at such a suggestion.I've discussed BPs design, and provided him with a great deal of research on the state of the art in crowd animation. In some ways, blenderPeople outdoes the Massive program that Weta used for The Lord Of The Rings Blender People in no ways currently outdoes Massive except in that it is free.Harkyman (R. Wait until the next release when BlenderPeople will become a really usable tool. Quote:Blender3D is still moving up in the industry.
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